Unity3D Tron Legacy Disc Kinect Prototype

1 corridor, 6 boxes with colliders, no gravity, some blue lights and lazer wall textures, a homemade ThrowScript for Kinect Skeleton and a homemade Glow Shader for disc neon material and TrailRenderer. Next steps: Replace hit circles plane with a decal Add sound effects Do a complete game    

Posted at 12pm on 4/29/12 | no comments; | Filed Under: Unity | read on

Voxel Engines, The Future is volumetric!

  I don’t need to tell you how many hours I lost to build stuff in the world of Notch… If you didn’t try yet, trust me, don’t install Minecraft After breaking thousands of voxel blocks and creating voxels from OBJ and 3DS format, I was curious to know more about this technology and I [...]

Posted at 11am on 4/5/12 | no comments; | Filed Under: Voxel | read on

About

My name is Quentin Lengelé.
I’m a RIA-Mobile-3D application and software developer, based in Belgium.

My favorite point of interest is 3D technology… but I also have a passion for Maths, Physics, Classical Antiquity, Space & Astrophysic, Japan History and culture, Saxophone, Piano, Old American Cars, Sports and Computer Games.

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